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Tilt

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt (in the library)

Tilt (in the library)

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Playing Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn (in action)

Kyle the Unicorn (in action)

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn (in action)

Kyle the Unicorn (in action)

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn (in action)

Kyle the Unicorn (in action)

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt (in the library)

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Playing Tilt

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Mulligan

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn (in action)

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn (in action)

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Kyle the Unicorn (in action)

How to play Kyle the Unicorn

During the summer of 2013, I was a resident artist at the Elsewhere Museum and Artist Collaborative in Greensboro, NC. Elsewhere is a “living museum” set in and among the contents of a former thrift store and is an exercise in site-specificity, cultural memory, and resource management. During my five-week residency, I became interested in designing games to act as microcosms of the museum’s various functions and to give visitors new ways of physically engaging with existing objects in the collection. I designed and built three games, Tilt, Mulligan, and Kyle the Unicorn, which deal with the decision-making involved in museological practices and which explore the difference between categorization and meaning. These games will remain in the museum indefinitely, not just due to their site-specificity, but because the collection must remain intact.

Tilt
Tilt
Tilt
Tilt
Tilt (in the library)
Playing Tilt
Mulligan
Mulligan
Mulligan
Mulligan
Mulligan
Mulligan
Mulligan
Kyle the Unicorn
Kyle the Unicorn
Kyle the Unicorn
Kyle the Unicorn
Kyle the Unicorn
Kyle the Unicorn (in action)
Kyle the Unicorn (in action)
Kyle the Unicorn (in action)